Why do some people hate Apple?
Apple excels at generating strong positive emotional reactions from those who use its products, Don Norman an expert, said recently, according to The Guardian.
The iPhone was said to be a classic example with its revolutionary touchscreen control – which wasn't the first, but was the best.
"Touch is a very important sense; a lot of human emotion is built around touching objects, other people, touching things," Norman said. "I think that we've lost something really big when we went to the abstraction of a computer with a mouse and a keyboard, it wasn't real, and the telephone was the same, it was this bunch of menus and people got lost in the menus and buttons to push and it felt like a piece of technology.
"Whereas the iPhone felt like a piece of delight. It really is neat to go from one page to the other not by pushing a button but by swiping your hand across the page." He adds: "The correct word is intimacy; it is more intimate. Think of it not as a swipe, think of it as a caress."
According to Norman says any reaction – both the love and the hate – comes from Apple's designs.
"This is important. It's something that I have trouble convincing companies of: great design will really convert people, but it will also put off other people. So you have to be willing to offend people; to make things that you know a lot of people are going to hate," the expert was quoted as saying.
Noman noted that Apple's focus on design, which is principally expressed through the objects it sells – the iPods, iMacs, MacBooks, iPhones, iPads – drives those extreme reactions.
"The iPhone, being your mobile phone, is part of you, like the iPod is but even more so, because you're carrying everything around, not just your music but also your contacts and the ability to contact people – because people have observed that mobile phones are a very personal item."
By contrast, other companies that try to cater for and please everyone are reportedly guaranteed to fall short – and so won't excite emotion. "Many people try to make a product that everybody will love; Microsoft is a good example," Noman explained. "If you make a product that everybody loves – you do all your market surveys, and when people don't like something about it you change it – you end up with a bland product that everybody will accept but nobody truly loves."









